How-to Design Everything


Preface


A ten-week course highlighting Good Design and inspiring a holistic problem-solving approach. First, we’ll dive into ourselves by asking, “Who am I?” and “What do I love?” Next, we’ll define our tastes using sets of rules within Play and publish a case study proof. Then, we’ll Rewind to look for ways to improve and re-improve our publication by honing your inventoried skills.

chool > $chool

RevenueProfit

HardBad

Good > Evil

∞ = 1

 

Pre¢ept


Profit

Play


 

Rewind


 

Contact


Andrew Neyer

513.519.9542
andrew@andrewneyer.com

“Everything is designed.”

 

“An experimental rollercoaster ride through the Internal™ with frequent, loony detours.”

 
 

“⭑⭑”

– Vikram

 
 

“My least favorite part of this class was that I now expect every teacher to care as much as you do, and I can clearly see they don’t.”

 

Theory & Methods of Design

Common Furnishings

INDL 4010


Class Info


#6245A

Tuesdays, 9:00–12:00


 

Contact


Andrew Neyer

513.519.9542
neyeraw@ucmail.uc.edu

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